Apple's most talked-about new product is the Vision Pro augmented reality and virtual reality headset. You may have missed some of its limitations because you are so captivated by everything it does.
In order to provide you with a more nuanced understanding of the device, we will go over each one in detail in this section.
1. Vision Pro Is Too Expensive
The Vision Pro AR/VR headset from Apple costs $3,499, which is too much for anyone to bear. You could buy four iPhone 14s for the same price and still have some money left over.
It is true that developing a product with this level of technological advancement involves significant upfront expenditures, years of research, and premium hardware.
However, a price that high immediately renders the product unavailable to the majority of interested purchasers, limiting its experience to wealthy Apple fans. To put things into perspective, the Meta Quest 3 costs just $499, making it much more affordable for people who want to try out virtual and augmented reality.
2. Vision Pro's Two-Hour Battery Life Is Concerning
The Apple Vision Master offers only two hours of use when not connected to a power source. That is not even long enough to endure a flight or watch a full Disney+ movie.
Naturally, we are aware that the device is a first-generation product that will improve over time; however, when you are paying more than three grand and a monthly subscription to various Apple services, this is not something you would want to tolerate.
3. Taking Spatial Photos and Videos Is Interrupting
The ability to take photos and videos in space is one of the features of the Apple Vision Pro. On the Vision Pro headset, you can take 3D photos and videos and later view them in augmented reality, just like you can on your iPhone, where you can view them later in the gallery.
The thought could sound energizing until you understand its true application is terrible. Imagine that you are having a good time with your friends or family and that, in order to record what's going on, you pull out this enormous headset and press a button on it.
The headset's obvious prominence will immediately cause everyone in your immediate vicinity to stop what they are doing, ruining the moment. If you weren't wearing the headset, your loved ones wouldn't be able to hear what you're saying as well.
On the off chance that the item seemed to be a customary sets of eyeglasses all things considered, catching a spatial photograph or video would've looked much more normal, and your friends and family would likely not see any problems it. However, in its current state, the Apple Vision Pro appears out of place for such a task.
4. Vision Pro Lacks Haptic Feedback
The fact that you can use your own eyes, hands, and voice to control the Vision Pro and perform system navigation, item selection, and dictation is admittedly impressive.
The technology that makes the experience so seamless is certainly commendable. However, there is a fatal flaw in this concept: there's no haptic input at all.
That implies when you select a thing on your screen or "tap" a button or "swipe" a switch in expanded the truth, there's no haptic criticism to promptly give you a feeling that the activity has been performed and that your feedback has been enlisted by the gadget. The UI is your sole cue.
Although haptic feedback is more visceral and immediately perceivable, it is significantly more reliable when working in augmented reality or gaming.
5. Vision Pro Looks Very Isolating
Apple has attempted to moderate the counter friendly energies headsets generally give by adding an OLED screen on the front fenced in area that shows your eyes to the next individual when you're in expanded reality — causing it to show up as though the headset is straightforward.
It shows a colorful gradient animation when you're in virtual reality, letting other people know that you're doing something and can't see them. The issue here is that, despite these efforts, it still appears strange from the outside, as headsets typically do.
When someone wearing the headset switches from virtual reality to augmented reality, you suddenly see their eyes instead of just gradient colors. If you don't know how the headset works, you might think the person wearing it was just staring at you behind the headset because they could see you were watching them all the time.
Wearing a headset in public or even at home may cause people to become more asocial, just as wearing earphones can convey the message "don't talk to me."
Apple's Vision Pro AR/VR Headset Isn't Flawless
The Apple Vision Pro is a first-generation product with some obvious flaws. It is abundantly clear that the product is not intended for the general public due to the isolating design, short battery life, lack of haptic feedback, and $3,499 price tag.
Having said that, if you're in the United States, you should go to an Apple Store and give it a try when it comes out in early 2024 to see if you like how it works.